<%@LANGUAGE="JAVASCRIPT" CODEPAGE="65001"%> CITY 7: TORONTO CONFLICT V2
Models
Level Design City 7 Workflow

ALIENBRAIN WORKFLOW
steps to following while developing assets


      Sean
   

ASSET WORKFLOW
folder and mod structure


      Sean
   

ALIENBRAIN ICON DESCRIPTION
from alienbrain user document


      Sean
   

SIGN-OFF WORKFLOW STATUSES
from alienbrain user document

   

Not in Workflow: This is the default state for all newly imported files/folders.

Work In Progress: The file/folder is used for normal work.

Awaiting Sign-Off: The file/folder is in a finished state and someone, usually a project lead, should review the file to see if it needs further modifications.

Awaiting Modification: The project lead reviewed the file/folder and decided that further changes are necessary.

Signed Off: The project lead released the file/folder, as it is completed and no longer needs to be modified. However, modification can still take place.

Signed Off and Locked: A signed off and locked file cannot be edited further. In order to modify it, a user with the appropriate access privilege has to change the status.

      Sean
   

SETTING UP YOUR SDK FOR CITY 7
add asset test mod and city 7 v2 on your sdk mod list

   

In order to compile assets to the Asset test mod or use the V2 mod features, you are required to add these mods to your GameConfig.txt

You can download the GameConfig.txt here, rename the account names and replace the old file in the C:\Program Files\Steam\steamapps\YOURACCOUNTNAME\sourcesdk\bin\ep1\bin

You also required to add the entitly list City_7_alpha_synergy.fgd to the same directory.
You can download the City_7_alpha_synergy.fgd here

Fgd is Forge game data that tells hammer what entities your mod uses so you can create the mod’s entities to set their values, flags, inputs and outputs. Just like many files in Source it can be opened and edited with a Notepad.

The following is the sniplet added to the GameConfig.txt:

"Half-Life: Source"
{
"GameDir" "c:\Program Files\Steam\steamapps\YOURACCOUNTNAME\half-life source\hl1"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\YOURACCOUNTNAME\sourcesdk\bin\ep1\bin\halflife.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.500000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\YOURACCOUNTNAME\half-life source\hl2.exe"
"DefaultSolidEntity" "func_wall"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files\steam\steamapps\YOURACCOUNTNAME\sourcesdk\bin\ep1\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\YOURACCOUNTNAME\sourcesdk\bin\ep1\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\YOURACCOUNTNAME\sourcesdk\bin\ep1\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\YOURACCOUNTNAME\half-life source\valve"
"MapDir" "c:\Program Files\Steam\steamapps\half-life source\HL1\mapsrc"
"BSPDir" "c:\Program Files\Steam\steamapps\half-life source\HL1\maps"
"CordonTexture" "BLACK"
"MaterialExcludeCount" "0"
}
}
"Asset Test mod"
{
"GameDir" "c:\program files\steam\SteamApps\SourceMods\Asset_test_mod"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\YOURACCOUNTNAME\sourcesdk\bin\ep1\bin\halflife2.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\YOURACCOUNTNAME\source sdk base\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files\steam\steamapps\YOURACCOUNTNAME\sourcesdk\bin\ep1\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\YOURACCOUNTNAME\sourcesdk\bin\ep1\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\YOURACCOUNTNAME\sourcesdk\bin\ep1\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\SourceMods\Asset_test_mod\hammer maps"
"MapDir" "C:\Program Files\Steam\steamapps\SourceMods\~City 7 Developer folder\~~level development"
"BSPDir" "c:\program files\steam\steamapps\SourceMods\Asset_test_mod\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"City 7 alpha Synergy"
{
"GameDir" "c:\program files\steam\SteamApps\SourceMods\synergy"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\YOURACCOUNTNAME\sourcesdk\bin\ep1\bin\City_7_alpha_synergy.fgd"
"MaterialExcludeCount" "0"
"TextureFormat" "5"
"MapFormat" "4"
"CordonTexture" "tools\toolsskybox"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"GameExeDir" "c:\program files\steam\steamapps\YOURACCOUNTNAME\source sdk base"
"GameExe" "c:\program files\steam\steamapps\YOURACCOUNTNAME\source sdk base\hl2.exe"
"MapDir" "C:\Program Files\Steam\steamapps\SourceMods\~City 7 Developer folder\~~level development"
"BSPDir" "c:\program files\steam\steamapps\SourceMods\synergy\maps"
"BSP" "c:\program files\steam\steamapps\YOURACCOUNTNAME\sourcesdk\bin\ep1\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\YOURACCOUNTNAME\sourcesdk\bin\ep1\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\YOURACCOUNTNAME\sourcesdk\bin\ep1\bin\vrad.exe"
}
}

*Don’t just copy and paste, replace YOURACCOUNTNAME with your steam account name

      Sean
   

VIDEO TUTORIAL FOR ALIENBRAIN AND WORKFLOW
how to setup and use alienbrain for our mod

   

The following link is for City 7 team members and requires a password to download
Video tutorial - how to setup and use AlienBrain

      Sean