<%@LANGUAGE="JAVASCRIPT" CODEPAGE="65001"%> CITY 7: TORONTO CONFLICT V2
AI Scripting
Face Poser

PATH NODES
help NPCs move around

   
Image 1 Image 2

Help NPCs move around

Video tutorial:
*to come*

Hammer files:
7th_open_area_nodes.vmf
7th_open_area_nodes_cut.vmf - Cut entities for lesson
7th_closed_area_nodes.vmf – Test map, closed area makes a deference

BSP files:
7th_open_area_nodes.bsp
7th_closed_area_nodes.bsp – Test map, closed area makes a deference

      Sean
   

NPC STATES
idle, alert and combat

   
Image 1 Image 2

*Notes to come*

Hammer files:
7th_NPC_states.vmf

BSP files:
7th_NPC_states.bsp

      Sean
   

NPCs AND AI COMMANDS
one large test map

   
Image 1 Image 2

Video notes:
*to come*

Hammer files:
7th_NPCs_ai_commands.vmf

BSP files:
7th_NPCs_ai_commands.bsp

      Sean
   

ACT BUSY SIMPLE
get NPCs into position

   
Image 1 Image 2

There are different poses you can have NPC to go into during a non-combat state.
Take a look at them and reference them to the act_busy.txt file

Text file:
Act_busy.txt – uncompressed from the GCF hl2\scripts\ folder

Hammer files:
7th_act_busy_combine_set.vmf
7th_act_busy_citizen_set_1.vmf
7th_act_busy_citizen_set_2.vmf
7th_act_busy_citizen_set_3.vmf

BSP files:
7th_act_busy_combine_set.bsp
7th_act_busy_citizen_set_1.bsp
7th_act_busy_citizen_set_2.bsp
7th_act_busy_citizen_set_3.bsp

      Sean
   

ACT BUSY CITIZEN
quick your boss is coming

   

*to come*

      Sean
   

FARMER BOB
shoot his precious cans

   
Image 1 Image 2

Requires City 7 V1 to run
Play the hidden map by pressing the developer console "~"
Then type the following: map farmerbobmap

Video tutorial:
*to come*

Hammer files:
7th_farmerbob.vmt
7th_farmerbob_cut.vmt - Cut entities for lesson

      Sean
   

AI GOAL ASSAULT
sometime you can’t solve things peacefully

   
Image 2 Image 1

*notes to come*

Video tutorial:
*to come*

Hammer files:
7th_assault_script.vmf

BSP files:
7th_assault_script.bsp

      Sean
   

SPAWN AREAS
same spawner, different places

   
Image 1 Image 2

Video tutorial:
*to come*

Hammer files:
7th_spawn_areas.vmf
7th_spawn_areas_cut.vmf - Cut entities for lesson

BSP files:
7th_spawn_areas.bsp

      Sean
   

FOLLOW AND LEAD
back and forth

   
Image 1 Image 2

Video tutorial:
*to come*

Hammer files:
7th_follow_and_lead.vmf
7th_follow_and_lead_cut.vmf - Cut entities for lesson

BSP files:
7th_follow_and_lead.bsp

      Sean
   

STAND OFFS AND BATTLE LINES
advancing battle lines

   
Image 1 Image 2

Video tutorial:
*to come*

Hammer files:
7th_standoff_battlelines.vmf
7th_standoff_battlelines_cut.vmf - Cut entities for lesson

BSP files:
7th_standoff_battlelines.bsp

      Sean
   

HOUSE OF ZOMBIES
zombie killing time

   
Image 1 Image 2

Video tutorial:
*to come*

Hammer files:
7th_House_of_zombies.vmf
7th_House_of_zombies_cut.vmf - Cut entities for lesson

BSP files:
7th_House_of_zombies.bsp

      Sean
   

AIR NPCS
gunships and dropships

   
      Sean
   

DROPSHIP TYPES
different things dropships can drop

   
Image 1 Image 2

Video notes:
*to come*

Hammer files:
7th_dropship_types.vmf

BSP files:
7th_dropship_types.bsp

      Sean