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PATH NODES help NPCs move around
Help NPCs move around
Video tutorial: *to come*
Hammer files: 7th_open_area_nodes.vmf 7th_open_area_nodes_cut.vmf - Cut entities for lesson 7th_closed_area_nodes.vmf – Test map, closed area makes a deference
BSP files: 7th_open_area_nodes.bsp 7th_closed_area_nodes.bsp – Test map, closed area makes a deference
NPC STATES idle, alert and combat
*Notes to come*
Hammer files: 7th_NPC_states.vmf
BSP files: 7th_NPC_states.bsp
NPCs AND AI COMMANDS one large test map
Video notes: *to come*
Hammer files: 7th_NPCs_ai_commands.vmf
BSP files: 7th_NPCs_ai_commands.bsp
ACT BUSY SIMPLE get NPCs into position
There are different poses you can have NPC to go into during a non-combat state. Take a look at them and reference them to the act_busy.txt file
Text file: Act_busy.txt – uncompressed from the GCF hl2\scripts\ folder
Hammer files: 7th_act_busy_combine_set.vmf 7th_act_busy_citizen_set_1.vmf 7th_act_busy_citizen_set_2.vmf 7th_act_busy_citizen_set_3.vmf
BSP files: 7th_act_busy_combine_set.bsp 7th_act_busy_citizen_set_1.bsp 7th_act_busy_citizen_set_2.bsp 7th_act_busy_citizen_set_3.bsp
ACT BUSY CITIZEN quick your boss is coming
*to come*
FARMER BOB shoot his precious cans
Requires City 7 V1 to run Play the hidden map by pressing the developer console "~" Then type the following: map farmerbobmap
Hammer files: 7th_farmerbob.vmt 7th_farmerbob_cut.vmt - Cut entities for lesson
AI GOAL ASSAULT sometime you can’t solve things peacefully
*notes to come*
Hammer files: 7th_assault_script.vmf
BSP files: 7th_assault_script.bsp
SPAWN AREAS same spawner, different places
Hammer files: 7th_spawn_areas.vmf 7th_spawn_areas_cut.vmf - Cut entities for lesson
BSP files: 7th_spawn_areas.bsp
FOLLOW AND LEAD back and forth
Hammer files: 7th_follow_and_lead.vmf 7th_follow_and_lead_cut.vmf - Cut entities for lesson
BSP files: 7th_follow_and_lead.bsp
STAND OFFS AND BATTLE LINES advancing battle lines
Hammer files: 7th_standoff_battlelines.vmf 7th_standoff_battlelines_cut.vmf - Cut entities for lesson
BSP files: 7th_standoff_battlelines.bsp
HOUSE OF ZOMBIES zombie killing time
Hammer files: 7th_House_of_zombies.vmf 7th_House_of_zombies_cut.vmf - Cut entities for lesson
BSP files: 7th_House_of_zombies.bsp
AIR NPCS gunships and dropships
Hammer files: 7th_gunship_commands.vmf 7th_gunship_onhit.vmf 7th_gunship_onhit _cut.vmf - Cut entities for lesson 7th_gunship_onhit_dropshop.vmf
BSP files: 7th_gunship_commands.bsp 7th_gunship_onhit.bsp 7th_gunship_onhit_dropshop.bsp
DROPSHIP TYPES different things dropships can drop
Hammer files: 7th_dropship_types.vmf
BSP files: 7th_dropship_types.bsp