"VertexLitGeneric" { "$basetexture" "models\your_folder\texture_name" "$surfaceprop" "concrete" "%keywords" "toronto" //normal prop "$bumpmap" "your_folder\texture_name" //reflective prop //Becuase there is normal map, the relective mask must be stored in it "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" 1 "$envmaptint" "[ .9 .9 .9]" "$envmapcontrast" 1 "$envmapsaturation" 1 }